July 2026
We shipped iOS in April, and the gap it left was obvious from the first week. Security teams issue rugged Androids. Warehouses buy them by the pallet. Field engineers, stewards, dispatchers and door teams are overwhelmingly not carrying iPhones — and a comms platform that covers half a workforce doesn't cover the workforce.
Today that gap closes. The whoot. Android app is live on Google Play — a ground-up native client written in Kotlin and Jetpack Compose, speaking WebRTC to exactly the same media servers as the web app and iOS. Not a port. Not a web view in a shell. The same <150ms push-to-talk, from a £120 handset.
It also does two things the iPhone can't. A locked phone in a pocket still shows Talk, Stop and Switch on its notification — press to transmit without ever unlocking. And on a 10-inch tablet the same APK switches into a turret layout: a fixed-station grid of room tiles, each with its own PTT, live transcript and transmit state, driven by finger or by the hardware buttons a control-room desk already has.
The full whoot. experience, built natively for Android.
Kotlin and Jetpack Compose throughout, with WebRTC on the wire. A foreground service holds the room open so audio keeps flowing with the screen off and the phone in a pocket, and on the turret a dedicated input bus turns whatever hardware button is to hand — headset hook, media key, function key — into a press-to-transmit.